Pain Sucks and Other Wisdom

It’s been a while, humans.  While I would actually love to be able to say I’ve just been so busy that I haven’t had time to sit down with you all, unfortunately the reason is MUCH more of a pain in my ass.  Actually, it’s pain literally everywhere.  See, years ago I was diagnosed with fibromyalgia.  Essentially, I hurt, everywhere, to varying degrees, all the time.  There are medications and treatments that they try to help mitigate the condition somewhat, but the bottom line is that fibro itself isn’t that well understood yet, and they can’t cure it or do much more than try to treat the symptoms.  Several months back, I started to experience significantly increased, debilitating levels of pain, along with increased frequency of migraines.  Dealing with that day in and out is, quite simply, exhausting.  So after months of testing to figure out what was wrong – as I have a family history of other issues that they wanted to rule out – it was finally determined that my fibro has advanced in severity and intensity, and in addition, my nervous system is actually more responsive and acute than most – top 4 percent of people, from what they’ve said.  While normally, I’d be thrilled to be in the top percentile of anything, when it means you feel exponentially more pain from your CONSTANT FUCKING PAIN DISORDER, it loses its charm.

All that to say…I have to accept a higher level of pain as my new “normal.”  And that has sapped most of my waking energy lately.  So the updates have been very sparse, and may still be for a while – but I promise they will keep coming when possible!

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But while I’ve been laid up I’ve found some ways to spend my time – like, for example, the digital crack that is Stardew Valley on the Nintendo Switch.  Yes, my cat Zero and I have started quite the cozy little farm, creating mayonaise and cheese and trying to win the love of the dark gamer girl Abigail.  Sadly, art imitates life – and she wants nothing to do with me.  Goddammit.

I also decided that, in order to fully immerse myself in the storyline of Final Fantasy XIV: Heavensward, the ideal class to play was Ishgard’s own Dragoon.  So after some intense grinding to get my level up to snuff, I can say it was well worth it, as much of the lore and history of Ishgard and the Warrior of Light’s quest there is inextricably woven with the Dragoons themselves.  While by no means do you NEED to play as a Dragoon to appreciate the story, I’ve felt much more of a connection to the characters and their struggles as one of the high-flying dragon-slaying knights than I would have otherwise.  FFXIV remains my favorite MMO of all time – and I’ve played many – as well as one of my favorite FF games ever – and I’ve played them all.

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Getting tired (and pissed off for being tired) but before I go for now, one last tidbit that caught my attention, and that is that sleeper-hit SRPG God Wars: Future Past is getting a full story DLC expansion in Japan.  The main game made its way to the West on PS4 and Vita and was one of the best SRPGs I’ve played in some time, so here is hoping that the DLC makes it here (for Vita especially since that’s what I played it on) as well.

Now, it is time for meds and trying in vain to actually sleep for a while before giving up and playing a game while watching Dragon Ball Super all night and being exhausted tomorrow.  This isn’t a cry for help – it’s just my natural state now.  Actually…that might be a cry for help.  I don’t know anymore. – EWE

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Rabbids & Smartphones & Dragon Balls, Oh My!

Greets, mortals!  I hope the evening finds you well…unless, of course, I hate you, in which case I hope the evening finds you fervently wishing that I DON’T FIND YOU.  Either way, welcome back.  Tonight I’ve got a few thoughts on a lot of different things for you, which is a bit of a change from normal.  I’ve found lately that, especially when I’m alone with my feline overlord, my mood and thoughts and emotions are scattered all over the place (well, aside from the constant overwhelming seething cauldron of hate for humanity…that’s pretty consistent), and consequently, I’ve been consuming media in a similar, scattershot fashion.  The good news for all of you, though, is that now you get to hear a bit about all sorts of good (or bad) stuff!  You may prostrate yourselves now.  I’ll wait.

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It was a cliched and stormy night in Costa del Sol…

First up, we have the continuing adventures of Evil Wizard as he journeys through Eorzea in Final Fantasy XIV.  Although the new expansion, Stormblood, was released this summer, I’ve yet to venture into any of that story content.  In fact, I’ve only recently, finally powered through all of the story missions that served as the bridge between the original Realm Reborn storyline and the first expansion, Heavensward.  After having reached Ishgard, I decided to take a slight break from powering through story content to level and unlock some other jobs.  But that isn’t to say the story isn’t calling to me – truth be told, I honestly feel like Final Fantasy XIV is the best game in the main series since IX, and maybe even since VI, and that is saying an awful lot because I have a lot of love for FF XII.  But XIV has an absolutely massive amount of plot content and characters, and the overwhelming majority of them are stellar.  Honestly, I recommend this game to anyone that loves RPGs.  Not just MMOs, not just Final Fantasy – if RPGs are your thing, and you haven’t tried XIV at all, you’re doing yourself a disservice.

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It’s Mega Mario Metroid Man!

Next up, I’ve got the Switch game that up until E3 a couple months ago literally nobody knew they wanted.  Seriously, the Rabbids are the most goddamned annoying fuckers this side of the It’s A Small World ride at Disney World, and when Nintendo and Ubisoft announced  a crossover between them and the world of Mario you could hear the entire Internet give a collected groan.  Then around came E3, and with it the revelation that this would be a turn-based strategy game with some RPG elements – essentially X-COM lite but with Mario & Co. taking on Ubi’s insane vermin.  After spending several hour with it since launch and getting through the first couple of worlds, I can easily say this game is the biggest surprise of the year for me, and that’s saying something with a Mario game.  The X-COM style cover-based gameplay is fantastic, though in the early stages the difficulty seems significantly less than the sci-fi masterpiece.  This can likely be chalked up to the game being aimed at a much larger target market on the Switch than the decidedly older audience that X-COM attracts.  My understanding from friends that are much further into the game is that there is a definite difficulty spike later on, so I am greatly intrigued and thus far highly recommend Mario x Rabbids: Kingdom Battle to anyone with a Switch and a love of X-COM.

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Hooray Job Systems!

Next up, for when I’m stuck with nothing but my phone or it’d be impolite to just open a book or Vita and blatantly ignore everyone around me, I’ve found myself diving back into Final Fantasy Dimensions.  I found myself drawn back in after talking about it for a bit with intrepid Michael “FinalMacstorm” Cunningham of #TeamHandheld.  I’ve been away from it for a while and am still getting back into the plot, but since it’s heavily patterned on the 16-bit Final Fantasy’s of old, there isn’t too much complexity to worry about.  I do now remember that the slow influx of jobs is made a bit more irritating by the fact that you can’t max them out – at particular beats in the story, you are granted a small pool of points that allow you to increase the max level of whatever jobs you choose for each character.  While I don’t believe this to be a monetization of the system – I don’t think you can purchase more of the points using real money – I haven’t yet reached the point of being able to know if there will be enough of these points to max out all jobs for everyone, or if not, how many each character may be able to fully develop.  It’s tough because it doesn’t let you really know if you should be specializing particular characters or what, and a somewhat incongruent party split can exacerbate matters somewhat.  Still, it isn’t anything that can’t be overcome with a bit of grinding, and I’m a complete whore for grinding in an old-school job system RPG.  Not going to say I’d wholeheartedly recommend it to anyone yet, but if you are older than time as I am, and love Final Fantasy V’s job system, you’ll likely find this worthwhile.

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Ka…Me…Ha…Me…

Last, but assuredly not least, I’ve also been catching up on Dragon Ball Super.  DB is one of those series that I watch in spurts – I’ll binge a couple of dozen episodes and love them, then hit a saturation point and put it away for a while.  I’ve reached the point where Goku & Friends have been confronted by Black’s Super Saiyan Rose, and I must say that one of the features I love about this show is that every once in a while they show a flashback to events that occurred in prior series such as the seminal Dragon Ball Z, and the contrast between the quality of the animation in those and the gorgeous HD animation in Super just can’t be fully described.  Akira Toriyama’s character designs are world-renowned and timeless, and for as much as I love his work in the Dragon Quest series, this is the apex in terms of the quality animation.  As for the series, I’ve been pleasantly surprised by how much Dragon Ball has grown up – even in a series where death is often cheapened or worked around, there has been some genuine moments of tension and loss, and I feel like the experience gained by reworking Dragon Ball Z into Dragon Ball Z Kai has helped the studio to get a better grip on balancing fights with character development.  So no more 17-episode buildups to seeing Goku throw one Spirit Bomb…and that’s a very good thing.  If you’ve ever been a fan of Dragon Ball, you should check it out.

And that’s that for tonight, kiddos.  But before I go, just a piece of advice…I guarantee that most, if not all, of you humans have someone close to you that is likely suffering from depression.  You probably don’t know it, because they probably don’t say much if anything about it – ironically enough, because they already feel like a complete burden to those around them and don’t want to make it any worse.  But while they may be able to smile or crack a joke, inside they are very, very alone.  You humans have but a short time on this earth, and in that time, almost everything costs something…but kindness is free.  It can be given away to all that you care about with no real cost to you.  And while it might seem like little or nothing to you at the time, I guarantee you it means the world to someone.  Not that I care about the happiness of you pathetic mortals. – EWE